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THE EARTH WAITS FOR US

EXILE

A lost planet.
A new beginning.

Humanity returns to a savage Earth. Lead your civilization, raise a colony and conquer a new home.

10 civilizationsUnique worldsAlone or with friends

YOUR FIRST EXPEDITION

From four colonists to a civilization.

Learn the essentials. The rest is discovered playing.
  1. 01 / COLLECT

    Grow your colony.

    Select a settler and send it to fruits, trees or minerals. It will take resources to the colonial center.

  2. 02 / BUILD

    Convert resources into future.

    With a settler selected, choose a building and place it. Create more settlers in the center and houses to expand your population.

  3. 03 / CONQUEST

    Take back your world.

    Explore, build a barracks and train an army. Destroy the rival colonial center to win.

Mouse and touch screen controls

Mouse and keyboard

Clic Select a unit or building.

Right click Move, collect or attack.

Drag Select a group.

WASD / flechas Move the camera. Use the wheel to get closer.

Space Pause the game.

Touch screen

Tap a drive to select it. Tap the destination and drag down to give a command.

Drag with two fingers to move the camera. Use + and − to zoom in or out.

Double tap to select similar units; Double tap and drag to select a group.

PREPARE THE DESCENT

Your next expedition.

Everything ready to play. Customize only if you want.
with a friendCreate or join a room in Games.
Tierra / YOUR ORIGIN

Terrans

Agriculture · resistance

Gather food +10%; tough but slower explorers.

Health+4%Motion-2%Damage-2%Construction0%Food+10%Madera0%Metal-5%Energy-5%Cargo/travel12Vision0%

Variation from the standard unit, before improvements. The load is expressed in resources.

scout vehicle

Roadster terrestre

Health+6%Speed-6%

Person bonuses affect settlers and infantry. The common rover and the exclusive unit have their own statistics.

02 / YOUR DESTINY

An Earth to discover.

A new map. The same opportunities.

DESCENT ZONEGrandes lagosSeed 42
Customize the world
CARTOGRAPHY / CREATE YOUR WORLD

A new place to get lost.

Claros abiertos y lagos de orillas irregulares.

Colonies cleared and land passage guaranteed. In snow, water freezes: you can cross ice, but build only on land.
Civilizations Archive Statistics and comparisons to plan your strategy.
TEN ORIGINS / SAME STARTING POINT

Advantages that have a price.

The percentages compare with the standard unit without bonuses: settler 55 health, speed 2.1 and damage 3; explorer 100 health and speed 3.6. Land also has its own bonuses. People modifiers affect settlers and infantry; the common rover retains its statistics. The range and attack interval of common units do not change.

Variations on the standard green: higher value orange: lower value
CivilizationHealthMarchHit DamageBuild/repair
Terrans+4%-2%-2%0%
Martians-5%-5%+10%+12%
Serenity-12%+12%0%+3%
Mercury+6%-3%-3%0%
Venusianos+10%-6%-4%0%
Cerianos-2%-8%-6%0%
Titanianos+2%+8%-6%0%
Europanos+8%-8%0%-2%
Ganymedians+2%-6%+8%0%
Callistanos-4%-12%+4%0%

Economy: More extraction does not always mean more income. Load and gear change the length of the trip. Rates are node mining rates; greenhouses add the same 20% to everyone and solar panels generate 1.5 energy per second for everyone. The estimator uses load ÷ (extraction time + round trip), averaging the four resources. On routes of 0–50 squares, testing limits this average to ±10% of the standard.

Fight: speed, health and damage have trade-offs. All exclusive units pay more resources and time than their base class, retain their countermeasure, and occupy population. None ignore terrain or fog: gliders and amphibious vehicles follow land routes.

Equity: Both players start with four settlers, one explorer, and the same resources. These limits check budgets and rules; They still don't demonstrate a 50% win rate. Distance, army composition, and player control matter.

NATURE INHERITED THE PLANET. NOW IT'S YOUR TURN.EXPLORE → SURVIVE → COLONIZE